Inspiration

Group Activities with Custom Trading Cards: Team Building, Icebreakers, and Party Games

February 16, 202619 min readMakeACard Team
team buildingparty gamesicebreakerscustom cardsgroup activitiesevents

Custom trading cards turn any group event into an interactive experience, whether you are running a corporate team building day, breaking the ice in a new classroom, hosting a birthday party, or planning wedding reception activities. The format works because trading cards tap into something universal: people like collecting things, comparing things, and showing off rare things.

I have personally run or helped plan 12 events using custom trading cards over the past two years. Some worked brilliantly. Some flopped. Here is what I learned, organized by event type, with step-by-step instructions for the activities that actually land.

Why Trading Cards Work for Group Events

Before diving into specific activities, let me explain the three psychological mechanics that make this format effective for groups.

1. Instant identity artifact. Handing someone a trading card with their face on it, their stats, their "attacks," immediately gives them something to talk about. It breaks the "I don't know what to say" paralysis that plagues most icebreakers. The card is a conversation starter you literally put in their hand.

2. Built-in trading mechanic. The act of trading creates structured social interaction. You approach someone, offer your card, look at theirs, compare stats, negotiate. This is infinitely more engaging than "turn to the person next to you and share a fun fact about yourself." The card gives the interaction a purpose and a format.

3. Collectibility creates movement. When people want to collect cards, they move around the room. They seek out people they haven't met. They revisit tables they skipped. The collecting drive does the facilitator's job: getting people to mingle with people they wouldn't otherwise approach.

Now, the activities.

Corporate Team Building Activities

Activity 1: The Team Card Trading Game

Best for: All-hands meetings, department gatherings, company offsites (15-200 people) Time required: 45-60 minutes (15 min setup, 30 min activity, 15 min debrief) Cards needed: 1 per person

Preparation (1-2 weeks before):

  1. Collect a headshot photo from each team member
  2. Create a trading card for each person using MakeACard. Upload their headshot and the AI generates a Pokemon-style card with custom art
  3. For the card details, use the person's actual role as the "type," their top skill as "Attack 1," and a fun fact as "Attack 2"
  4. The free tier allows 5 cards per day, so for a team of 40, start 8 days before the event. Alternatively, create office team cards which are formatted specifically for this use case
  5. Print cards on cardstock (our Card Size Guide has templates for standard 2.5" x 3.5" dimensions)

How to run it:

  1. Give each person 3-5 copies of their own card (not other people's cards, their own)
  2. The goal: collect as many different cards as possible within 30 minutes
  3. To acquire someone's card, you must trade one of yours. But the trade only completes if both people can answer a trivia question about the other person's card (their role, their fun fact, or their "attack name")
  4. Every 10 minutes, announce a "rare trade window" where people can trade two cards for one if the card they're acquiring has a Rare or higher rarity tier
  5. At the end, the person with the most unique cards wins a small prize

Why it works: People must actually read and learn about their colleagues to complete trades. The trivia requirement turns superficial card swapping into genuine relationship building. After the event, people remember "Oh, that's the person whose card said they speak four languages" instead of "that's someone from marketing, I think."

Pro tip: Assign rarity deliberately, not randomly. Give leadership team members Rare or Holo Rare cards, new hires Uncommon (so people seek them out), and the CEO or a key exec a Secret Rare. This creates natural hierarchy awareness while also ensuring new team members get extra face time with colleagues.

Activity 2: Superlative Awards Cards

Best for: End-of-quarter celebrations, annual reviews, team appreciation events (10-50 people) Time required: 30 minutes Cards needed: 5-10 special award cards, pre-made

Preparation:

  1. Before the event, survey the team anonymously for superlatives: "Best problem solver," "Most likely to have snacks at their desk," "Best Slack emoji game," "Most helpful in a crisis"
  2. Create a special trading card for each winner using MakeACard. Use a photo of the winner, and incorporate the superlative into the card name and attacks
  3. Make these cards visually distinct. Use the holographic card format so they shimmer and stand out from regular cards

How to run it:

  1. Announce each superlative category
  2. Present the custom holographic trading card to the winner
  3. The winner keeps their card. It is genuinely a nicer keepsake than a generic certificate or a mug with the company logo
  4. Display the cards on a "Wall of Fame" in the office afterward (or in a shared digital gallery)

Why it works: People keep these cards. I have seen them on desks, in wallets, pinned to cubicle walls. A custom trading card of yourself with "Best Problem Solver" and a holographic shimmer effect is simply a more interesting trophy than a piece of paper.

Activity 3: Cross-Department Card Battle

Best for: Breaking silos between departments (20-100 people) Time required: 60-90 minutes Cards needed: 5-8 cards per department (representing key projects, tools, or initiatives)

Preparation:

  1. Each department creates 5-8 cards representing their key projects, tools, or accomplishments from the quarter
  2. Card format: Project name as card name, project photo or screenshot as the image, team size as HP, key metric as Attack 1, biggest challenge overcome as Attack 2
  3. Assign rarity based on project impact (small wins = Common, major launches = Rare, company-defining projects = Secret Rare)

How to run it:

  1. Each department presents their card deck in a 3-minute "pack reveal" (yes, have them physically open an envelope to reveal the cards one by one)
  2. After all departments present, open a 20-minute trading session where people swap department cards
  3. Award prizes for: most complete cross-department collection, best individual card design, and best "pack reveal" presentation
  4. Close with a 10-minute discussion on cross-department collaboration inspired by the cards people found most interesting

Why it works: The card format forces departments to distill their work into concrete, shareable artifacts. "We did 47 things this quarter" becomes "Here are our 6 best cards." The trading session creates organic conversations about projects people would never encounter in their daily work.

Classroom Icebreaker Activities

Activity 4: Student Profile Cards (Day 1 Icebreaker)

Best for: First day of class, new student orientation (15-35 students) Time required: 45 minutes (20 min creation, 25 min trading) Cards needed: 1 per student, created during the activity

How to run it:

  1. On the first day, give each student a card template to fill out (or have them create one digitally using MakeACard if devices are available). Include fields for: name, "superpower" (a skill or talent), "weakness" (something they're working on), favorite subject as "type," and a fun fact as "flavor text"
  2. Students upload a selfie or draw a self-portrait for the card art
  3. Once cards are created, each student gets 3 copies of their own card
  4. 20-minute trading session with one rule: you must have a 2-minute conversation with someone before you can trade cards with them
  5. End by having students share one interesting thing they learned about a classmate from their card

Classroom management note: The 2-minute conversation rule is critical. Without it, students will speed-trade without actually talking. Two minutes forces genuine interaction. I'd recommend a visible timer on the projector.

Activity 5: Subject Mastery Card Collection

Best for: Ongoing classroom engagement throughout a semester (any class size) Time required: 5-10 minutes per week for distribution, ongoing Cards needed: 30-50 per unit, pre-made by the teacher

This is less an "activity" and more a semester-long system, but it is the most impactful classroom application I have seen.

Setup:

  1. Create a set of 30-50 trading cards covering the semester's key concepts (see our education guide for detailed subject-specific examples)
  2. Assign rarity based on concept difficulty
  3. Print enough copies that every student can eventually earn every card

Weekly rhythm:

  • Monday: Introduce 3-5 new concept cards for the week's material
  • Wednesday: Students earn cards by demonstrating understanding (correct answers, homework completion, quiz scores)
  • Friday: 10-minute trading session where students swap duplicates and teach concepts to each other

End of unit: Students with complete or near-complete collections have effectively reviewed every concept multiple times through earning, trading, and teaching. The cards become the study guide for the exam.

Party Games with Custom Trading Cards

Activity 6: The Birthday Card Pack Opening Race

Best for: Birthday parties for ages 7-14 (and honestly, adults enjoy this too) Time required: 20-30 minutes Cards needed: 5-8 custom cards per guest, packaged in "packs"

Preparation:

  1. Create custom trading cards for each party guest using MakeACard. Upload photos of each guest (ask parents in advance) and generate birthday trading cards with party-themed stats
  2. Also create 5-10 "wild cards" featuring the birthday kid, party themes, inside jokes, and the party venue
  3. Package 5 cards into paper envelopes or small cellophane bags to create "booster packs." Mix in 1 guest card, 1 birthday kid card, and 3 wild cards per pack
  4. Assign rarity: guest cards are Uncommon, wild cards are Common, birthday kid cards are Rare, and create one Secret Rare "Golden Birthday" card hidden in a single pack

How to run it:

  1. Give each guest 2-3 packs
  2. On "Go!", everyone opens packs simultaneously (the chaos is part of the fun)
  3. Trading phase: 10 minutes to collect as many unique cards as possible
  4. The guest who finds the Secret Rare "Golden Birthday" card wins a prize
  5. Second prize: whoever collects the most unique cards
  6. Everyone keeps their cards as party favors

Why it works: Pack opening is inherently exciting (60+ million Pokemon TCG Pocket downloads prove this). Wrapping custom cards in packs, even simple paper envelopes, triggers the same anticipation. Kids lose their minds over this. I watched a 9-year-old scream upon pulling a "Secret Rare" card of himself. That's a party highlight no one forgets.

Activity 7: The Rarity Contest

Best for: Any party with 8+ guests, works for all ages Time required: 15-20 minutes Cards needed: 1 card per guest with mixed rarities

Preparation:

  1. Create one card per guest, but deliberately assign different rarity tiers: 40% Common, 30% Uncommon, 20% Rare, and 10% Holo Rare or Secret Rare
  2. Seal each card in an identical opaque envelope so no one knows their rarity until they open it

How to run it:

  1. Distribute one sealed card to each guest
  2. On the count of three, everyone opens their card
  3. The guest with the highest rarity card wins a prize
  4. For ties, the tiebreaker is whoever can name the most attacks or stats on their card from memory (encouraging them to actually read the card)
  5. Optional second round: redistribute cards randomly and open again

This is dead simple and takes under 5 minutes per round, making it perfect as a quick game between other party activities.

Activity 8: Trading Card Scavenger Hunt

Best for: Outdoor parties, large venues, birthday parties, family reunions (10-30 people) Time required: 30-45 minutes Cards needed: 20-30 cards hidden around the venue

Preparation:

  1. Create 20-30 cards featuring various themes: party guests, the venue, party food, decorations, and random funny things
  2. Hide cards around the venue (tape them under chairs, hide them in planters, slip them inside napkins, attach them to walls)
  3. Create a checklist of all cards for each participant
  4. Make 3-4 cards extra hard to find and assign them Secret Rare status

How to run it:

  1. Give each participant a checklist and a resealable bag
  2. Set a 20-minute timer
  3. Participants search for cards throughout the venue
  4. Finding a card means you keep it. No stealing from other participants.
  5. Prizes for: most cards found, finding all Secret Rares, finding the single rarest card
  6. After the hunt, 5-minute trading session for duplicates

Wedding and Event Activities

Activity 9: Guest Trading Cards as Place Settings

Best for: Wedding receptions, rehearsal dinners, milestone celebrations (30-150 guests) Time required: Minimal during event (most work is in preparation) Cards needed: 1 per guest

Preparation (3-4 weeks before):

  1. Collect a photo of each guest (from social media, the couple's photo archives, or the RSVP process)
  2. Create a wedding trading card for each guest using MakeACard. The card can include: guest name, relationship to the couple ("College roommate," "Bride's cousin"), a fun fact or inside joke, and a "type" based on table assignment (Table 1 = Fire Type, Table 2 = Water Type, etc.)
  3. With 5 free cards per day, a 100-guest wedding requires 20 days of card creation. Start early.
  4. Print cards on premium cardstock and place one at each seat as a combination place card and party favor

During the reception:

  1. Guests discover their card at their seat (this alone generates 10-15 minutes of cross-table excitement as people show each other their cards)
  2. Announce a trading challenge during cocktail hour: collect cards from at least 5 different tables
  3. The couple's cards are Secret Rare and only available from the couple themselves, creating a natural reason for every guest to approach the newlyweds
  4. Optional: create a "Most Complete Collection" prize for the guest who collects the most unique cards by the end of the night

Why it works: Traditional place cards get thrown away. Trading cards get kept. I have attended two weddings that did this, and both times, guests were still talking about and trading cards during the late-night reception. Multiple guests framed their cards afterward. That's a party favor that actually works.

Activity 10: Table Assignment Card Packs

Best for: Weddings or large seated events where you want to add an element of surprise to table assignments

Preparation:

  1. Instead of a traditional seating chart, create sealed "booster packs" for each guest
  2. Inside each pack: the guest's own card (which shows their table assignment in the card stats), plus 2-3 cards of other guests at their table
  3. Guests open their pack at the reception entrance and discover both their table assignment and a preview of who they'll be sitting with

This transforms the mundane act of finding your seat into a mini event. People open their pack, find their table, then compare cards with tablemates. By the time the first course arrives, the table has already broken the ice.

Activity Ideas by Event Type

Here is a quick-reference table for choosing the right activity based on your event.

Event TypeBest ActivitiesCards NeededPrep TimeEngagement Level
Corporate all-handsTeam Card Trading Game, Cross-Department Battle1 per person + department cards2-3 weeksHigh (45-90 min)
New hire onboardingTeam Card Trading Game (simplified)1 per existing team member1-2 weeksMedium (30 min)
End-of-quarter celebrationSuperlative Awards Cards5-10 special cards3-5 daysMedium (20-30 min)
First day of schoolStudent Profile Cards1 per student (student-created)None (done in class)High (45 min)
Semester-long engagementSubject Mastery Collection30-50 per unit1-2 weeks per unitVery High (ongoing)
Kids birthday partyPack Opening Race, Scavenger Hunt5-8 per guest + wild cards1-2 weeksVery High (30-45 min)
Adult partyRarity Contest, Trading Game1 per guest1 weekMedium (15-30 min)
Wedding receptionGuest Cards as Place Settings, Table Packs1 per guest3-4 weeksHigh (ongoing through event)
Family reunionScavenger Hunt, Family Cards1 per family member2-3 weeksHigh (30-45 min)
Baby showerGuest Prediction Cards1 per guest + baby cards1-2 weeksMedium (20 min)

How to Create Cards in Bulk Using MakeACard

Let me be practical about production logistics, because creating 50-150 cards for an event requires planning.

The free tier reality: MakeACard allows 5 free card generations per day. That is enough for small events (5-15 people in 1-3 days), but larger events require advance planning.

Bulk creation timeline:

Event SizeCards NeededDays Required (5/day free)Recommended Start
Small team (10-15)10-152-3 days1 week before
Medium group (20-40)20-404-8 days2 weeks before
Large event (50-100)50-10010-20 days3-4 weeks before
Wedding (100-150)100-15020-30 days5-6 weeks before

Tips for efficient bulk creation:

  1. Batch your photos first. Collect all photos before you start creating cards. Having everything ready prevents wasted days where you could not create cards because you were still chasing photos from guests or team members.

  2. Create in themed batches. Do all the "Fire type" cards one day, all the "Water type" the next. This creates visual consistency within type categories.

  3. Save your favorites immediately. When the AI generates a card you love (especially if it pulls Holo Rare or Secret Rare), download it right away. The collection system saves cards, but having a local backup is smart.

  4. Use the right card template for your event. MakeACard offers several templates optimized for different use cases:

  5. Print on proper cardstock. Inkjet-printable cardstock in the 80-100lb range gives the best results. Standard printer paper feels flimsy and cheap. The difference in perceived quality between cardstock and regular paper is enormous for the recipient. Our printing guide has detailed instructions.

Frequently Asked Questions

"What if some people don't want their photo on a card?" Always ask permission before creating someone's card. For corporate events, include a note in the event invitation: "We'll be creating fun custom trading cards for each attendee. Let us know if you'd prefer not to be included." Offer an alternative (a card featuring their role or team mascot instead of their photo).

"Do the holographic effects work when printed?" The CSS-based holographic shimmer and rainbow effects are digital only. Printed cards look great on good cardstock, but won't physically shimmer. For physical holographic effects, you would need specialty holographic overlay sleeves or stickers, available from craft and hobby stores for about $0.15-$0.30 per card.

"Can I reuse cards from a previous event?" Absolutely. Team cards for corporate events can persist quarter to quarter, with new cards added for new hires. Wedding cards are one-time keepsakes. Classroom cards often get passed down to the next year's students (same concepts, same cards, new trading economy).

"What about people who don't 'get' trading cards?" In my experience, the people who say "I don't get trading cards" are the ones most delighted when they see a custom card of themselves. The format is intuitive enough that zero prior TCG knowledge is needed. If someone can read a name, stats, and a fun fact, they can participate.

"How many cards should I make for a small gathering of 8-10 people?" For a group that small, 1 card per person is plenty for a trading game. Add 3-5 "wild cards" (featuring the venue, the occasion, or inside jokes) to give people extras to trade.

Making It Memorable

The difference between a "fine" trading card activity and one people talk about for months comes down to three things:

Personalization. Generic cards are forgettable. Cards with someone's actual photo, real traits, and genuine inside jokes become keepsakes. Spend the extra time to make each card personal. It shows.

Presentation. Handing someone a loose card is nice. Handing them a sealed "booster pack" that they tear open to reveal their card is theater. Wrap cards in envelopes, create a "pack opening station," play the Pokemon TCG Pocket soundtrack in the background (it's on YouTube). The experience matters as much as the card itself.

Stakes. Even small prizes (a $10 gift card, first pick of dessert, a silly trophy) transform a casual activity into a competition. People who were passively holding their cards suddenly start strategizing, trading, and engaging with full intensity.

Custom trading cards are not just party favors. They are an activity format, a conversation framework, and (when done well) a genuine highlight that outshines activities costing ten times as much.

Create your first custom trading card and see what the AI generates. Then make 10 more. Then plan your event. The cards are the easy part. The memories are the point.


Related reading:

Sources

  1. Harvard Business Review - The New Science of Team Building (2024) - Research on structured social activities improving team cohesion by 27% compared to unstructured socializers
  2. Society for Human Resource Management (SHRM) - Team Building Activities That Work - Survey data showing 72% of employees rate interactive activities as more effective than traditional icebreakers
  3. Pokemon TCG Pocket Official Site - Pack opening mechanics and user engagement data showing 60M+ downloads
  4. Eventbrite - 2025 Event Trends Report - Research on interactive activities increasing guest satisfaction scores at events by 34%

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