Guides

AI Art for Trading Cards: What Actually Works in 2026

February 15, 202620 min readMakeACard Team
ai arttrading cardsmidjourneydall-egeministable diffusionprompt engineeringai image generation

AI-generated trading card art is good enough to use in 2026. Not all of it, and not from every model, but the gap between "AI slop" and "this could be in a real booster pack" has narrowed dramatically. The models that work best for card art are Gemini 2.0 Flash (for integrated photo-to-card pipelines), Midjourney v6.1 (for standalone illustration quality), and DALL-E 3 (for prompt adherence when you need specific compositions). Everything else is either catching up or solving a different problem.

That is the short answer. Here is the rest.

Why Trading Card Art Is a Weird Problem for AI

Most AI image generation benchmarks test for photorealism, artistic style transfer, or prompt accuracy on open-ended creative tasks. Trading card art is none of those things. It is a constrained illustration format with very specific requirements:

  1. Fixed aspect ratio. Trading cards are 2.5" × 3.5", portrait orientation, roughly 5:7. Generate a landscape image and you have wasted a generation.
  2. Subject framing matters. The character or creature needs to fill the frame in a specific way. Too much negative space and it looks like clip art. Too tight and you lose the action pose.
  3. Style consistency. Pokemon cards look like Pokemon cards. MTG cards look like MTG cards. Yu-Gi-Oh cards look like Yu-Gi-Oh cards. The AI needs to hit a specific aesthetic, not "generic fantasy illustration."
  4. Text avoidance. AI models love to generate gibberish text. On a trading card, any garbled letters in the artwork area look terrible. You need the model to generate clean art without attempting to render words.
  5. Integration with card frames. The art needs to sit inside a card template. That means clean edges, no important details in the corners (they get covered by type bars, HP boxes, stat areas), and a composition that works within borders.

These constraints make trading card art harder than it sounds. A gorgeous AI landscape is useless if it is the wrong aspect ratio, has text artifacts, or does not fit inside a card frame without cropping the subject's head off.

The Models, Ranked for Card Art

We have tested every major AI image generator for trading card art production. Here is what actually works as of February 2026, ranked by how useful the output is for card-ready illustrations, not general art quality.

Tier 1: Production-Ready

Gemini 2.0 Flash (via API)

This is what MakeACard uses. Not because it is the "best" AI image generator in an absolute sense; it is not. Midjourney produces more aesthetically refined standalone illustrations. But Gemini has a unique advantage for trading card pipelines: multimodal input.

Gemini Vision analyzes an uploaded photo, identifies the subject, estimates pose, reads context (indoor/outdoor, lighting, objects present), and then Gemini's image generation creates a stylized illustration based on that analysis. Photo in, card art out. One pipeline. No manual prompting required.

Why this matters for cards specifically:

  • The photo provides composition constraints automatically. The subject is already framed.
  • Vision analysis extracts attributes (hair color, species, clothing, expression) that feed into the generation prompt internally. You don't need to describe your golden retriever; the model sees it.
  • Style anchoring is handled by the system prompt. Every generation targets the same Pokemon-style aesthetic.

The output is not flawless. Roughly 8 out of 10 generations produce usable card art. The other 2 have issues, weird proportions, style drift, occasional extra limbs (the eternal AI art problem). But for an automated pipeline where the user uploads a photo and gets a card back in under 30 seconds, an 80% hit rate is workable. The user can regenerate.

Midjourney v6.1

The gold standard for standalone illustration quality. Midjourney's aesthetic sense is genuinely remarkable; it understands composition, lighting, and stylistic coherence in a way that other models still struggle with.

For trading card art, Midjourney excels at:

  • Creature design (the bread and butter of Pokemon-style cards)
  • Action poses that feel dynamic without being cluttered
  • Consistent anime/illustration styles when prompted correctly
  • Color palettes that pop without looking garish

The catch: Midjourney does not accept photo input for style transfer (not in the way Gemini does). You can use --cref (character reference) and --sref (style reference) to guide it, but turning "a photo of my dog" into "a Pokemon-style creature based on my dog" requires manual prompt engineering. Every card is a custom prompt job.

For a one-off hero card? Midjourney is unbeatable. For a product that generates thousands of cards per day from user photos? The workflow does not scale without human intervention.

Tier 2: Usable with Effort

DALL-E 3 (via ChatGPT or API)

DALL-E 3's superpower is prompt adherence. If you describe exactly what you want, "a fire-type cat creature in Pokemon illustration style, action pose, breathing flames, transparent background, no text", DALL-E 3 will give you something very close to that description. It follows instructions better than Midjourney (which tends to "interpret" your prompt creatively) and better than Gemini (which sometimes drifts from specific visual instructions).

The problem for trading cards: DALL-E 3's aesthetic quality is a step below Midjourney. The illustrations look competent but lack the polish and dynamic energy that makes card art feel special. Colors are sometimes flat. Compositions can feel static. The art looks AI-generated in a way that Midjourney's output often does not.

DALL-E 3 works well for:

  • Batch generation where consistency matters more than peak quality
  • Specific compositions (you can describe exact framing)
  • Text-free art (it is better than most at avoiding gibberish text when instructed)
  • API integration (OpenAI's API is straightforward to use programmatically)

Flux 1.1 Pro (Black Forest Labs)

The dark horse. Flux arrived in late 2024 and has been steadily improving. Its image quality sits between DALL-E 3 and Midjourney, better aesthetic sense than DALL-E, less refined than Midjourney, but with one advantage: it runs fast and is available through multiple API providers (Replicate, Together, fal.ai).

For trading card art, Flux handles anime and illustration styles reasonably well. Character consistency across multiple generations is improving. The model is good at clean compositions without text artifacts; a genuine plus for card work.

The limitation: Flux's creature design feels generic. Monsters and characters sometimes look like they came from a mobile game asset pack rather than a premium TCG. It does not have Midjourney's instinct for making creatures feel alive.

Tier 3: Not Ready for Cards

Stable Diffusion 3.5 / SDXL

Open-source, flexible, and a pain in the neck for production card art. Stable Diffusion can produce excellent results with LoRA fine-tuning, ControlNet, and careful pipeline engineering. Some of the best AI card art on Reddit comes from SD workflows with custom-trained models.

But "can produce excellent results with extensive setup" is a different statement from "works for cards." The time investment is massive:

  • Training a LoRA for Pokemon-style art: 2-4 hours of data preparation, 1-2 hours of training
  • Setting up ControlNet for consistent poses: requires reference images and pipeline configuration
  • Prompt engineering for SD is more finicky than Midjourney, negative prompts, CFG scale tuning, sampler selection all matter
  • Output consistency is low. You might generate 20 images to get 3 usable ones.

For hobbyists who enjoy the process? Stable Diffusion is fantastic. For a product or pipeline? The economics do not work unless you have already invested in the infrastructure.

Adobe Firefly

Adobe's generative AI is designed to be commercially safe (trained only on licensed content). For trading card art, this safety comes at a cost: Firefly's output is conservative. The illustrations lack the stylistic punch that makes TCG art compelling. Everything looks slightly corporate. A Firefly-generated creature looks like it belongs on a vitamin bottle, not in a booster pack.

Firefly is improving, and Adobe's integration with Photoshop makes it useful as part of a manual workflow. But as a standalone card art generator, it is not competitive with Midjourney, Gemini, or even DALL-E 3.

The Comparison Table

FeatureGemini 2.0Midjourney v6.1DALL-E 3Flux 1.1 ProStable DiffusionFirefly
Card art quality7/109/106/107/105-9/10 (varies)4/10
Photo inputYes (Vision)Limited (cref)NoNoYes (ControlNet)Yes (limited)
Prompt adherenceMediumMedium-LowHighMedium-HighLow-MediumMedium
Style consistencyHigh (system prompt)MediumMediumMediumHigh (LoRA)Low
Text artifactsRareOccasionalRareOccasionalCommonRare
Speed per image5-15 sec30-60 sec10-20 sec5-15 sec10-30 sec (GPU)10-20 sec
API availableYesNo (Discord only)YesYesYes (self-host)Yes
Cost per image~$0.005~$0.05~$0.04~$0.01-0.03Free (GPU costs)~$0.03
Best forPhoto pipelinesHero cardsBatch consistencyCost-efficientCustom trainingCommercially safe art

Prompt Engineering That Actually Matters for Cards

After generating thousands of card art images across multiple models, here are the prompt techniques that consistently improve output. These are not generic "write better prompts" tips. These are specific to trading card art.

1. Specify Aspect Ratio First

Every model handles aspect ratio differently, but they all support it. For trading card art:

  • Midjourney: --ar 5:7 (closest to standard TCG)
  • DALL-E 3: Include "portrait orientation, 5:7 aspect ratio" in the prompt
  • Gemini: Handled programmatically via API parameters
  • Flux: aspect_ratio: "5:7" in API call

Forgetting this is the single most common mistake. You generate a beautiful landscape illustration, realize it does not fit a card, and you have wasted a generation.

2. Use Negative Prompting for Clean Art

Card art needs to be clean. No text, no borders, no UI elements, no watermarks.

Effective negative prompt patterns:

  • "no text, no letters, no words, no writing"
  • "no border, no frame, no card template"
  • "no watermark, no signature, no logo"
  • "no extra limbs, no extra fingers" (still necessary in 2026, unfortunately)

In Midjourney, use --no text, letters, words, border, frame. In DALL-E 3, include the negative instructions in the main prompt. In SD, use the negative prompt field.

3. Anchor the Style Explicitly

Vague style instructions produce vague results. Be specific about what "trading card style" means:

Weak: "a dragon in trading card style"

Strong: "a dragon creature, Pokemon TCG illustration style, dynamic action pose, vibrant cel-shaded coloring, slight 3D depth, energy effects, detailed scales, single character centered in frame, illustration by Ken Sugimori and Mitsuhiro Arita influence"

Notice the specific references. Ken Sugimori (Pokemon character designer) and Mitsuhiro Arita (prolific Pokemon card illustrator) anchor the style far more effectively than "Pokemon style." The models have seen enough of their work to understand the visual language.

For MTG-style card art, reference specific artists like Magali Villeneuve, Victor Adame Minguez, or Seb McKinnon. For Yu-Gi-Oh, reference Kazuki Takahashi's original aesthetic.

4. Composition Keywords That Work

Trading card art needs a specific composition. These keywords consistently produce better framing:

  • "centered subject": prevents the character from being off to one side
  • "action pose" or "dynamic pose": static characters look boring on cards
  • "energy effects" or "particle effects": adds visual interest without cluttering
  • "slight low angle": makes the subject look more imposing (a TCG art convention)
  • "clean background with gradient": keeps the background simple so it does not fight with card frame elements
  • "full body visible": prevents awkward cropping at card edges

5. Color Temperature Matching

Different card types need different color palettes. Prompting for color temperature makes a meaningful difference:

  • Fire types: "warm color palette, oranges and reds, flame highlights, sunset tones"
  • Water types: "cool blue palette, aqua highlights, deep ocean tones"
  • Psychic types: "purple and pink palette, ethereal glow, cosmic undertones"
  • Grass types: "green and earthy palette, natural lighting, leaf textures"

Without color guidance, the model picks whatever it feels like. Sometimes that works. Often it produces a fire-type creature standing in a blue void.

The Pipeline Problem: Why Standalone Generators Are Not Enough

Here is the thing nobody talks about in AI card art discussions: generating the art is maybe 40% of the problem.

The other 60%:

  • Stat generation. A card needs HP, attacks, damage values, weakness, resistance, retreat cost. These need to be balanced and contextually appropriate. A cute kitten should not have 300 HP and an attack called "Apocalypse Beam."
  • Type assignment. Looking at a photo of a campfire and deciding it is a Fire type is obvious. Looking at a photo of a person sitting in a park and deciding their type is less obvious. You need reasoning, not just classification.
  • Name generation. Card names should sound like TCG names. "Emberwhisk" sounds right. "Fire Cat" sounds like a placeholder. Name generation is its own creative problem.
  • Card layout and rendering. The art needs to be composited into a card template with proper text rendering, type bars, rarity indicators, and formatting. This is a design engineering problem.
  • Rarity assignment. If your system has a rarity mechanic, the rarity needs to be assigned with appropriate probability distribution and reflected visually (border color, holographic effects, stat multipliers).

This is why MakeACard uses Gemini as a full pipeline rather than just an image generator. The vision model handles subject analysis and type assignment. The image model handles art generation. The text model handles naming and stat generation. The frontend handles card rendering with CSS-based rarity effects. It is an integrated system, not just "generate an image and paste it on a template."

The DIY approach, generate art in Midjourney, manually assemble a card in Photoshop, produces higher peak quality. No question. A skilled designer with Midjourney and 20 minutes per card will beat an automated pipeline. But the automated pipeline produces a complete card in 30 seconds with zero design skill required. Different tools for different use cases.

What Does Not Work (Yet)

Honesty time. AI art for trading cards has real limitations in 2026, and pretending otherwise is dishonest.

Hands and fingers are still a problem. Less so than in 2023. Midjourney v6.1 handles hands well about 85% of the time, up from maybe 40% in v5. But creatures with humanoid hands still occasionally get extra fingers. On a trading card, this is more noticeable than in a large illustration because the viewing size is small and the eye catches anatomical errors quickly.

Consistent multi-card sets are hard. Want to create a set of 10 cards featuring the same character in different poses? Good luck. Even with character reference features (Midjourney's --cref, for example), maintaining exact character consistency across multiple generations is unreliable. The character will drift: slightly different proportions, different facial features, color variations. For a single card, this does not matter. For a cohesive set, it is a serious limitation.

Text rendering in art is still broken. If your card concept requires readable text within the artwork area (a spell book, a sign, a name badge), AI models will generate gibberish. DALL-E 3 handles simple text better than others, but "better" means "sometimes readable" rather than "reliable." The workaround: keep text out of the art area entirely and render it programmatically in the card template. That is what every production system does.

Cultural specificity is uneven. Ask for a Japanese-style yokai card and you will get something. Ask for a card based on Māori mythology or Yoruba folklore and the results are less nuanced. The training data skews toward dominant cultural representations. This is getting better; Gemini 2.0 and DALL-E 3 have both improved on cultural diversity, but "better" is not "solved."

Photorealism and illustration style are different skills. A model that generates stunning photorealistic portraits might produce mediocre anime-style illustrations, and vice versa. Midjourney is an exception (it handles both well), but most models have a sweet spot. For trading card art, you want the illustration sweet spot, not the photorealism one.

The Economics of AI Card Art

Here is a back-of-the-napkin calculation for a trading card product generating 10,000 cards per day:

ApproachCost per CardDaily CostMonthly CostNotes
Gemini 2.0 API~$0.005$50$1,500Vision + generation, batch pricing
DALL-E 3 API~$0.04$400$12,000Standard quality, 1024×1024
Flux Pro API~$0.02$200$6,000Via Replicate or fal.ai
Self-hosted SD~$0.002$20$600GPU lease + electricity, requires ML ops
MidjourneyN/AN/AN/ANo API. Discord bot only, not viable for production at scale

Gemini wins on economics for integrated pipelines. Self-hosted Stable Diffusion wins on raw cost if you have the ML engineering talent to maintain the infrastructure. Midjourney is not in the game for automated production because it lacks a proper API.

The cost per image is dropping fast. In 2023, a comparable API generation cost $0.08-$0.20. In 2024, it dropped to $0.02-$0.08. As of early 2026, the $0.005-$0.04 range is standard. By 2027, sub-penny generation will probably be the norm.

This is why AI-generated trading cards are viable as a free consumer product. The underlying generation costs are low enough that ad-supported or freemium models work.

What We Learned Building MakeACard's Pipeline

Some specific lessons from building and iterating on MakeACard's Gemini-based card generation pipeline:

1. Vision-first beats prompt-first. Early versions of MakeACard asked users to describe their card in text. The results were inconsistent because people write terrible prompts. (No offense. Prompt engineering is a skill, and most people have not developed it.) Switching to a photo-first pipeline, where Gemini Vision analyzes the image and constructs the internal prompt, improved user satisfaction dramatically. People know how to take photos. They do not know how to write "anime-style portrait, cel-shaded, dynamic composition, slight low angle, 5:7 aspect ratio."

2. System prompts are your style anchor. The single most impactful change in our pipeline was developing a detailed system prompt that constrains the illustration style. Without it, Gemini generates art in whatever style it feels like, sometimes anime, sometimes semi-realistic, sometimes abstract. With a well-tuned system prompt specifying "Pokemon TCG illustration style, cel-shaded, vibrant, Sugimori-influenced," the output is stylistically consistent across 90%+ of generations.

3. Regeneration beats perfection. Rather than trying to make every single generation perfect (impossible with current AI), we made regeneration instant and free. User does not like the first result? Regenerate. The cost per generation is low enough that 2-3 attempts per card is economically fine. This is a better user experience than one generation that takes 60 seconds with higher average quality.

4. The card is more than the art. Users respond more strongly to the complete card experience, name, stats, type, rarity, holographic effects, than to the art alone. A mediocre AI illustration wrapped in a polished card template with CSS holographic shimmer and a "Holo Rare" badge gets more positive reactions than a stunning AI illustration shown as a raw image. The card context elevates the art. This is why an integrated pipeline matters more than raw image quality.

5. 300 DPI output is non-negotiable. If people want to print their cards (and they do, roughly 15% of our users download print-ready files), the output needs to be at least 750 × 1050 pixels (2.5" × 3.5" at 300 DPI). Some AI models default to 1024 × 1024 square output, which requires upscaling and cropping. Build the correct dimensions into your pipeline from the start. Retrofitting print resolution onto a pipeline designed for screen display is painful.

Where This Is Going

Two predictions, grounded in current trajectory rather than hype:

Short-term (2026-2027): Character consistency will be solved. The ability to generate 10 cards of the same character in different poses and settings, reliably, without drift, is the most requested feature in AI card art communities. Midjourney's --cref is a partial solution. Google's upcoming video generation models suggest the underlying consistency problem is close to solved for static images. When this lands, "create a complete set of 10 evolution cards for your character" becomes trivial.

Medium-term (2027-2028): Real-time generation on-device. The model distillation techniques that enabled Stable Diffusion to run on phones (via SDXL Turbo and its successors) will eventually reach the quality threshold needed for card art. Generate a card in your browser without an API call, in under a second. The economics shift from "cheap per generation" to "free per generation." This changes the product model entirely, cards become as disposable as text messages rather than something you deliberately create and save.

These are not certainties. They are extrapolations from visible trends. The pace of improvement in AI image generation has been faster than almost anyone predicted three years ago, but "faster than expected" does not mean "inevitable."

Getting Started

If you want to make AI trading cards right now, here are your options ranked by effort:

Zero effort: Create a card on MakeACard. Upload a photo, get a card back. Done.

Low effort: Use DALL-E 3 via ChatGPT. Describe the card you want, iterate on the prompt, download the art, paste it into a card template.

Medium effort: Use Midjourney for the art, assemble the card in Canva or Figma using a template. Higher quality ceiling but 15-20 minutes per card.

High effort: Set up a Stable Diffusion pipeline with a Pokemon-style LoRA, ControlNet for pose consistency, and a custom card renderer. Maximum control, maximum setup time. Worth it if you are making hundreds of cards.

The right choice depends on what you value. Speed? Use MakeACard. Art quality? Use Midjourney. Cost optimization at scale? Build a Stable Diffusion pipeline. There is no single answer because the tradeoffs are real.


Related reading:

Or just open the app and see what the AI generates from your photo. The technology is honestly impressive. The limitations are real. Both things are true simultaneously.

Sources

  1. Google Gemini AI - The multimodal AI model powering MakeACard's photo-to-card generation pipeline
  2. Midjourney - AI image generation tool ranked highest for standalone trading card illustration quality
  3. OpenAI DALL-E 3 - AI image generator with strong prompt adherence for specific card art compositions
  4. Stability AI - Stable Diffusion - Open-source AI image generation model with LoRA fine-tuning for custom card art styles

Ready to Create Your Card?

Upload any photo and get a unique AI-generated trading card with holographic effects and a chance at Secret Rare. Free, no sign-up.

Create Your Card - It's Free