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Pokemon Card Investing: A Beginner's Guide to Card Values in 2026

February 16, 202617 min readMakeACard Team
pokemon cardsinvestingcard valuesPSA gradingtrading card market2026

The Pokemon TCG market crossed $12.8 billion in cumulative sales as of late 2025, driven by a perfect storm of nostalgia, social media pack openings, and the explosive launch of Pokemon TCG Pocket. If you're wondering whether Pokemon cards are a legitimate alternative investment or just cardboard hype, the answer is: both, depending entirely on which cards you buy, when you buy them, and whether you understand what actually drives value.

Here is everything a beginner needs to know. No hype, no "10x your money" promises. Just how the market actually works.

How Card Value Actually Works

Let's start with the fundamentals, because most "investing guides" skip these and jump straight to telling you to buy Base Set Charizards. (Don't buy Base Set Charizards right now, but more on that later.)

Card value is determined by four variables, in this order of importance:

  1. Rarity and print run (supply)
  2. Demand drivers (nostalgia, competitive play, cultural relevance)
  3. Condition and grading (PSA, CGC, BGS scores)
  4. Market timing (hype cycles, set releases, cultural moments)

That's it. Everything else is commentary. Let me break each one down.

Supply: Rarity and Print Runs

The Pokemon Company does not publish exact print run numbers. They never have. But we can infer supply from several data points.

Sets from 1999-2003 (Base Set through Skyridge) had substantially smaller print runs than modern sets. The exact multiplier is debated, but credible estimates suggest modern sets like Scarlet & Violet 151 had 10-50x the print volume of the original Base Set. This matters enormously for value.

A Base Set 1st Edition holographic Charizard is valuable not primarily because it is Charizard (though that helps), but because the total population of mint-condition copies is tiny. PSA reports approximately 3,400 copies graded across all conditions, with only 121 receiving a PSA 10 (Gem Mint) grade. That is 121 perfect copies in existence, for a card that millions of people recognize and want.

Modern chase cards, by contrast, exist in far greater quantities. A Special Illustration Rare Charizard from Obsidian Flames (2023) is beautiful and desirable, but tens of thousands of copies exist in high grade. Supply constrains the ceiling.

The rarity tier system directly maps to pull rates, and pull rates determine supply. Understanding this relationship is the foundation of card investing.

Rarity TierApproximate Pull RateSupply ImplicationValue Impact
Common1 in 1-2 packsMassive supplyNear-zero individual value
Uncommon1 in 2-3 packsLarge supplyNear-zero individual value
Rare Holo1 in 5-6 packsModerate supply$1-$10 for popular Pokemon
Ultra Rare / ex1 in 10-15 packsLimited supply$5-$50 depending on Pokemon
Special Illustration Rare1 in 40-60 packsScarce$15-$400+
Hyper Rare (Gold)1 in 50-70 packsVery scarce$10-$100

For a deeper breakdown of each rarity tier with visual examples, see our Rarity Guide.

Demand: What Makes People Want a Card

Supply alone does not create value. Plenty of rare cards from obscure sets are worth $2. Demand is the multiplier.

Nostalgia. The single strongest demand driver for vintage cards. Adults who collected Pokemon in 1999-2003 now have disposable income and emotional attachment to the cards they remember. This is why Base Set, Jungle, Fossil, and Team Rocket hold value disproportionate to their competitive relevance (which is zero, these cards are not legal in any current format).

Iconic Pokemon. Charizard, Pikachu, Mewtwo, Umbreon, Gengar. These Pokemon carry cultural weight that transcends the card game. A Charizard card from any set will outsell the equivalent rarity card of a less popular Pokemon by 3-10x. This is not rational. It is consistent.

Competitive play. Cards that see heavy tournament play spike in value during their format legality. However, this value is almost always temporary. When the card rotates out of Standard format or gets power-crept by a new release, demand evaporates. Investing based on competitive demand is essentially trying to time the market. Good luck.

Cultural moments. Logan Paul's $5.275 million Base Set box purchase in 2021 ignited mainstream interest. Pokemon TCG Pocket's 60+ million downloads in 2024-2025 created a new generation of collectors. Each cultural spike drives a demand wave that raises prices across the board, temporarily.

Art quality. As of February 2026, the market has increasingly shifted toward valuing artwork. Special Illustration Rares with stunning artwork by artists like Mitsuhiro Arita or HYOGONOSUKE command premiums not because of competitive playability, but because they are genuinely beautiful. This trend feels durable.

Condition and Grading

This is where beginners lose the most money, so pay attention.

A Pokemon card's value can vary by 10-100x based solely on its graded condition. The same Base Set Charizard sells for $300-$500 in PSA 5 condition (Excellent) and $250,000-$500,000+ in PSA 10 (Gem Mint). Same card. The condition grade is everything.

The major grading companies:

PSA (Professional Sports Authenticator): The industry standard for Pokemon cards. PSA grades on a 1-10 scale. A PSA 10 is the gold standard and commands the highest premiums. PSA has graded over 50 million trading cards total. Turnaround times vary from 5 business days ($150/card) to 65+ business days ($25/card) as of early 2026.

CGC (Certified Guaranty Company): Growing competitor to PSA, particularly popular for modern cards. CGC uses a 1-10 scale with half-point increments (9.5 exists, which PSA does not offer). CGC has gained significant market share since 2022. Some collectors prefer CGC for modern cards because the half-point precision better captures condition differences.

BGS (Beckett Grading Services): Uses sub-grades for centering, corners, edges, and surface. A BGS 10 "Black Label" (perfect 10 in all sub-categories) is rarer than a PSA 10 and commands a premium for certain vintage cards. BGS has lost market share to CGC in recent years for Pokemon specifically, but remains strong in sports cards.

For a detailed breakdown of how grading works and what each grade means for value, check out our Card Grading guide.

The grading math that matters:

GradeCondition DescriptionValue Multiplier (vs raw)Worth Grading?
PSA 10Gem Mint. Perfect or near-perfect5-100xYes, if card is worth $50+ raw
PSA 9Mint. Very minor imperfection2-5xYes, if card is worth $30+ raw
PSA 8Near Mint-Mint1-2xSometimes, for vintage only
PSA 7Near Mint0.8-1.5xRarely, only high-value vintage
PSA 6 and belowExcellent to Poor0.3-0.8xAlmost never (grading costs exceed premium)

That last row is critical. Sending a $10 card in PSA 6 condition to be graded costs $25-$150 and returns a card worth maybe $8 in a slab. You lose money. Only grade cards you genuinely believe will receive PSA 9 or 10, and only if the raw card value justifies the grading fee.

Which Cards Actually Hold Value

Not all rare cards are investments. Most are not. Here is what separates cards that appreciate from cards that depreciate.

Cards That Hold or Increase in Value

1st Edition vintage holos (1999-2003). These are the blue-chip stocks of Pokemon cards. Fixed supply, massive demand, strong cultural significance. Base Set 1st Edition holos, Neo Genesis 1st Edition holos, and Skyridge holos have appreciated consistently over 20+ years, with dips during hype cycle corrections but overall upward trajectory.

Error cards and misprints. Cards with manufacturing errors (miscuts, wrong backs, ink smears, misaligned holographic foil) are genuinely rare because they were pulled from production. A Base Set Charizard with a printing error can sell for 2-5x the price of a normal copy. However, not all errors add value. The error needs to be visually interesting and verifiable.

Low population count graded cards. A PSA 10 of any card becomes significantly more valuable when the total population of PSA 10s is low. A card with 5,000 PSA 10 copies behaves differently than one with 12. Population reports are public on PSA's website, and checking them before buying is mandatory due diligence.

Sealed vintage product. Unopened booster boxes and packs from early sets have appreciated dramatically. A Base Set 1st Edition booster box sold for $408,000 in 2022. The appeal is twofold: the product itself is scarce, and the contents are in guaranteed mint condition (since they've never been touched). Sealed product is the "land" of Pokemon investing.

Special Art Rares from limited sets. Sets like Pokemon Card 151 (Scarlet & Violet 3.5) with broad appeal and specific subset cards (full art Mew, Special Illustration Rare Charizard) tend to hold value better than equivalent rarities from standard sets.

Cards That Typically Lose Value

Modern mass-printed cards in the first 6 months after release. When a new set drops, pull rates are at maximum because everyone is opening product. Prices start high due to hype and low initial supply, then crash as the market floods. Nearly every modern chase card follows this pattern. The Paradox Rift Roaring Moon ex dropped from $45 to $12 within four months of release. Wait 6-12 months before buying modern singles.

Non-iconic Pokemon. Sorry, but your mint condition Snorlax V from Silver Tempest is probably not appreciating. Market demand concentrates on 10-15 popular Pokemon. Cards featuring less popular Pokemon can be beautiful and rare, but demand never reaches the level needed for price appreciation.

Graded cards in mediocre grades. A PSA 7 modern card is worth less than a raw near-mint copy in many cases, because the buyer is paying for the grading slab (cost already baked in) but not getting the premium that PSA 9-10 commands. The market punishes mediocre grades on modern cards.

Market Trends in 2026

Several forces are shaping the Pokemon card market right now. Let me walk through the most significant.

Pokemon TCG Pocket's Impact

Pokemon TCG Pocket launched in October 2024 and hit 60 million downloads within weeks. By February 2026, the app has introduced millions of new people to the concept of card collecting, rarity, and pack opening. The question every investor is asking: does digital pack opening cannibalize physical card sales, or does it create new physical collectors?

The data so far suggests the latter. The Pokemon Company reported record revenue for fiscal year 2025, with physical TCG sales up 8% year-over-year despite (or because of) TCG Pocket's success. The app functions as a gateway drug. People discover they enjoy the collecting mechanic digitally, then graduate to physical cards for the tactile experience and investment potential.

However, Pokemon TCG Pocket has also shifted collector expectations around card art and presentation. The app's immersive card animations (cards that glow, shimmer, and have parallax depth effects) have raised the bar for what "holographic" means. Physical holofoil that looked impressive in 2020 now competes with digital effects that are objectively more dynamic.

Vintage vs Modern: The Value Gap

As of February 2026, the vintage market (1999-2006) and the modern market (2020-present) have diverged significantly.

Vintage has corrected from its 2021-2022 peak (driven by Logan Paul, COVID stimulus checks, and mainstream media coverage) but stabilized at levels 3-5x above pre-2020 prices. A PSA 10 Base Set Charizard sold for $420,000 in March 2022, corrected to roughly $250,000-$300,000 by mid-2024, and has held relatively steady since. The floor for vintage blue chips appears to be in.

Modern remains highly volatile. Chase cards from sets released in 2023-2024 have, in most cases, declined 40-70% from their release-week highs. This is normal and expected. Modern sets are printed in massive quantities, and initial scarcity is artificial (demand exceeds supply in week 1, but supply catches up by month 3). Buying modern cards as investments at release is almost always a losing proposition.

The sweet spot for modern investment, if it exists, is buying desirable cards 12-18 months after set release, when prices have bottomed and the set goes out of print. Scarlet & Violet 151, for example, was heavily reprinted through 2024 but has started showing supply contraction in early 2026. Prices for chase cards from that set have begun climbing again.

The Japanese Market Premium

Japanese Pokemon cards have consistently commanded premiums over their English-language equivalents for the same art and rarity. As of February 2026, this trend has accelerated. Japanese Illustration Rares sell for 1.5-3x English equivalents. Why?

Three reasons. First, Japanese print quality is perceptibly better (better card stock, more consistent centering, deeper color saturation). Second, Japanese sets often release months before English versions, making them the "original" printings. Third, the Japanese market has a strong domestic collector base with different collecting norms (Japanese collectors tend to keep cards in higher condition, increasing the pool of gradable copies).

Common Mistakes New Investors Make

I've watched this market since 2019, and the same mistakes repeat with every new wave of collectors. Here are the big ones.

1. Buying at the Hype Peak

The worst time to buy is when everyone is talking about Pokemon cards. If your coworker who has never mentioned Pokemon is suddenly telling you about "investing in cards," you are late. The best time to buy was 6-18 months before the hype. The second best time is 6-12 months after the hype subsides and prices correct.

The Logan Paul cycle (2020-2022) is the clearest example. People who bought Base Set boxes in 2019 at $5,000-$8,000 saw values hit $300,000+. People who bought at $300,000 in early 2022 saw values drop to $180,000 by 2024. Timing matters enormously.

2. Ignoring Grading Costs and Turnaround Times

Grading is not free, and it's not instant. A PSA submission at the Economy tier ($25/card as of February 2026) takes 65+ business days. During those 2+ months, the market can move significantly. If you bought a card at peak value and submitted it for grading, by the time your slab arrives, the card might be worth 30% less.

Always factor grading costs, shipping insurance, and turnaround time into your investment math. A card needs to appreciate by at least $50-$200 (depending on grade tier) just to break even on the grading process.

3. Treating Every Rare Card as an Investment

Most rare cards are not investments. They are consumer products that depreciate, like a new car driven off the lot. The subset of cards that genuinely appreciate is small: vintage holos in high grade, extremely low population cards, sealed vintage product, and specific modern chase cards from beloved sets.

A Rare holo from the latest set that you pulled from a booster pack is worth $1-$5 and will likely stay that way forever. Enjoy it as a collectible. Don't hold it expecting returns.

4. Not Checking Population Reports

Before buying any graded card as an investment, check the PSA (or CGC/BGS) population report. This tells you exactly how many copies of that card exist at each grade level. A "PSA 10" sounds impressive until you learn that 15,000 other PSA 10 copies exist. High population means supply is not constrained, which limits price appreciation.

Conversely, a PSA 10 with a population of 30 is genuinely scarce. That scarcity has legs.

5. Confusing Collectibility with Investability

Not everything worth collecting is worth investing in. Collecting is about joy, nostalgia, and building something personal. Investing is about buying an asset below its future value and selling it higher. These are different activities with different decision criteria.

Collect what you love. Invest (if you choose to invest at all) based on market fundamentals: supply scarcity, demand durability, condition, and timing. Mixing these two motivations is how people end up with $3,000 in graded cards they don't like and can't sell.

Where Custom AI Cards Fit In

Let me be clear about this: custom AI-generated trading cards made with MakeACard are for fun, not investment. They have no market value in the traditional TCG sense. No tournament legality, no official set inclusion, no secondary market.

What they do offer is the experience of collecting without the financial risk. The rarity system, the holographic effects, the pack-opening dopamine hit. All of the psychological mechanics that make card collecting addictive, none of the price tags.

For someone who loves the idea of Pokemon cards but does not want to spend $140 on a booster box, MakeACard provides the collecting experience for free. Upload a photo, get a card with randomly assigned rarity, build a collection, print the ones you love. The fun is real even if the investment value is not.

And honestly? Some of the most satisfying cards in my personal collection are custom cards of my dog, my friends, and random objects that the AI turned into surprisingly cool trading card art. They sit in a binder next to my real Pokemon cards, and they bring me just as much joy. More, actually, because pulling a Secret Rare of my own photo feels more personal than pulling a Secret Rare of a Pokemon I've seen a thousand times.

That said, if you want to understand how rarity works before spending real money on the TCG, MakeACard's rarity system mirrors the real structure. Learning to appreciate rarity tiers, pull rates, and holographic effects through custom cards is decent preparation for navigating the real market.

A Realistic Investment Framework

If you still want to invest in Pokemon cards after reading all of the above, here is a framework that minimizes risk.

Budget allocation: Never invest more than 5-10% of your discretionary investment budget in trading cards. They are illiquid, volatile, and subject to cultural trends that are inherently unpredictable.

Time horizon: 5-10 years minimum. Short-term trading in Pokemon cards is a losing game for beginners. Transaction costs (eBay fees at 13%, grading fees, shipping, insurance) eat into margins. Long-term holds on scarce vintage cards have historically rewarded patience.

Diversification: Don't put everything into one card. Spread across 5-10 cards at different price points and from different eras. If one card crashes, the others may hold.

Due diligence checklist:

  1. Check the PSA population report for your target card and grade
  2. Review 6 months of sales data on eBay and TCGPlayer (not just the current listing price)
  3. Understand the set's print run status (still in print vs. out of print)
  4. Verify authenticity (buy from reputable sellers, avoid deals that seem too good)
  5. Factor in all costs: purchase price + grading + shipping + insurance + storage + eventual selling fees

Exit strategy: Know when you'll sell before you buy. "When the price doubles" or "in 5 years, whichever comes first" is better than "I'll know when the time is right" (which usually means "never" or "panic selling during a dip").

Final Thoughts

Pokemon card investing is real, but it is not easy money. The people who made fortunes bought early, held long, and understood the market mechanics. The people who lost money bought late, chased hype, and treated cards like lottery tickets.

If you want to invest, do the research. Check population reports. Understand grading. Wait for price corrections. Think in years, not weeks.

If you want to collect, just collect. The joy of opening packs and finding cards you love is the real return on investment. Whether those packs contain official Pokemon cards or custom AI-generated cards of your cat, the happiness is the same. The market value is not.

Both approaches are valid. Just don't confuse one for the other.


Related reading:

Sources

  1. PSA Population Reports - Public database of all cards graded by PSA, including population counts per grade level
  2. The Pokemon Company - Corporate Data - Official revenue and sales figures for the Pokemon franchise, including TCG division
  3. Heritage Auctions - Pokemon TCG Results - Verified auction results for high-value Pokemon cards, including record sales
  4. TCGPlayer Market Data - Real-time and historical pricing data for Pokemon TCG singles across all sets

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